DopaMiner

DopaMiner is an action-adventure mobile game set in a fantasy world. It is developed in collaboration with a close friend of mine, handling the graphics. The initial plans for the game commenced three years ago, and the project is now approaching the alpha testing phase, with wishlisting availability to follow shortly.

My work

        • Wrote all code for the project

        • Generated procedural terrains from custom noise functions

        • Customized rigid body movements, designed and constructed the main gameplay loop

        • Integrated analytics, backtrace crash reports, and ad networks into the project

What I learned

        • How to design large applications
        • How to write cleaner, more maintainable code
        • Theoritical knowledge of textures, shaders, audio, UI and UX design
        • Professional use of the Unity game engine

Type:
Group Project
Position:
Founder, Lead developer, Game Design, UX design
Collaborators:
Imre Kerékgyártó
Tools Used:
Unity Game Engine, C#, Microsoft Visual Studio, external libraries (e.g. Cinemachine, DoTween)
Duration:
01/2021 -
open project
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